SPACE10 - A future Living Lab (Denmark)

Sector Guest Contributor: SPACE10 - A future Living Lab (Denmark)

Simon Caspersen - Co-founder
Director of Communication. Mikkel Christopher - Program Lead 

When & Where to find SPACE10: 

Weds 7th & Thurs 8th (12:00 - 18:00)
Incubator One - Are Humans Sustainable? 
Arts Work of the Future Tate Exchange, Tate Modern, London 

More About SPACE10:  

We call SPACE10 a future-living lab. We set out to explore possible future scenarios, detect potential disruptions, understand global challenges and, most importantly, design for people’s dreams and aspirations. We do this in collaboration with an ever-growing network of experts, specialists, designers and other forward-thinking partners. Based on our insights and learnings, we continuously strive to design new ways to create a better, more meaningful and sustainable life for the many people. The purpose of SPACE10 is to enable a better, more meaningful and sustainable life for the many people. 

Photo credit: Victor Stawicki

What SPACE10 aim to bring/offer to the event incubator/accelerator: 

We aim to bring our views, values and energy.

What SPACE10 hope to get from the event: 

We want to connect with the collective and establish a good foundation for further collaborations. 

Social media links:


Welcome Area - Automation, Creativity & Technology

Welcome Area - Visitors are welcomed into the event by a mock hologram of a talking cyborg, providing an overview of what is happening on the floor. Alongside the relaxed welcome area you are invited to get hands on by helping us what Arts Work of the Future means, through exploring & questioning automation and technology

Incubator One: Are Humans Sustainable?

This incubator explores the potential of the human species to survive and thrive within new technological environments. Please see below Digital Maker Collective and Guest Industry/Sector/Edu/Maker Provocations

Incubator Two: What is the future of interaction?

This incubator will rethink virtual and physical space with interactive audio and visual projects . Please see below Digital Maker Collective and Guest Industry/Sector/Edu/Maker Provocations

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