Sound of Plastic should be Louder

Sound of Plastic should be Louder

Names of those involved in the Team:  Imann Gaye, Catherine Leo, Nicola Rae, Stefanie Zhang, Chiara Zucchi.

When & Where:

6th Tues - 11th Sun (12:00 - 18:00)
Location: Incubator One
Arts Work of the Future Tate Exchange, Tate Modern, London 

Programme & Activities: Sound of Plastic should be Louder

We will be engaging the public in participative experimentation with sounding instruments made from discarded plastic containers and objects. Plastic has many different structures and properties and through using a microphone and headphones, participants will listen to the sounds that they produce and develop these through improvisation.  A library of plastic sounds will be archived alongside images of the plastic instruments used to make them, which will in future be made into an interactive website. Valuing plastics for their material qualities and reuse possibilities allows a culture of overproduction and easy disposability to be questioned. It is our intention to ‘sound off the issue’ to raise awareness of the necessity to rethink the current overproduction of plastic. 

Interactive technologies that sonify the windows of Tate Exchange and The Growing Space will be experimented with collaboratively. The archive of plastic sounds will be actively engaged with and reused. Participative improvisation through amplifying and sonifying structures, plants and re-used objects will develop throughout the week in a feedback loop of recycling.

Web/Social media links:

Nicola Rae:   

Sound of Plastic project:


Welcome Area - Automation, Creativity & Technology

Welcome Area - Visitors are welcomed into the event by a mock hologram of a talking cyborg, providing an overview of what is happening on the floor. Alongside the relaxed welcome area you are invited to get hands on by helping us what Arts Work of the Future means, through exploring & questioning automation and technology

Incubator One: Are Humans Sustainable?

This incubator explores the potential of the human species to survive and thrive within new technological environments. Please see below Digital Maker Collective and Guest Industry/Sector/Edu/Maker Provocations

Incubator Two: What is the future of interaction?

This incubator will rethink virtual and physical space with interactive audio and visual projects . Please see below Digital Maker Collective and Guest Industry/Sector/Edu/Maker Provocations

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